![]() If a Bribe misses, the amount you gave the fiend still counts towards the total - just continue giving the fiend about 10 gil at a time until it goes away. Start with between two-thirds and three-quarters of the total Bribe price, and if the fiend doesn’t leave, keep giving it small amounts of gil until it does. Therefore, it’s a good idea to save before you flush large amounts of gil down the drain. ![]() Unless you’re playing the original Japanese imported Final Fantasy X, the cost to Bribe fiends is somewhat random, and you may get fewer items for more money, or vice versa. One warning on Bribe amounts, however – they are not exact. ![]() There are Common Activation Spheres used for activating most nodes on the grid (Power, Mana, Speed, and Ability), Rare Activation Spheres (Fortune, Attribute, Special, Skill, White Magic, Black Magic, and Master Spheres), Key Spheres (Level 1-4 Key Spheres), Statistic Node Creation Spheres (HP, MP, Strength, Defense, Magic, Magic Defense, Agility, Evasion, Accuracy, and Luck Spheres), Node Erasing Spheres (Clear Spheres), and Movement Spheres (Return, Friend, Teleport, and Warp Spheres).Ĭommon Spheres can be acquired very easily, and the rest of the kinds of Spheres can be obtained most reliably through Bribing fiends. There are more types in Spheres in Final Fantasy X than you can shake a stick at. Tidus: light blue - Yuna: white - Auron: red - Kimahri: dark blue - Wakka: yellow - Lulu: purple - Rikku: green Starting from the top clockwise, they are: These are visible no matter whose grid you're on. To see which nodes a particular character has activated without going to their grid directly, around each node on the Sphere Grid, there are seven tiny circles which light up a certain color when a different character activates the space. For example, anyone may use Lancet, but only Kimahri may learn Ronso Rages from Lancet, because they’re his Overdrive. For example, the Snow Wolf always drops Power Spheres - if you wanted it to drop a Speed Sphere instead, you would use a Speed Distiller item on it.Īny character can learn any ability, except for character-unique abilities, such as Overdrives and Aeons. If you do find yourself low on a particular kind of common Sphere, using a Sphere Distiller item on an enemy will force it to drop that kind of Sphere. Fiends always drop at least one of these four spheres throughout the entire game, so running out is not a concern. ("Forward" is defined as a node you haven't previously visited or activated, and "back" is defined as a node that you have.) However, it's not enough to simply move to a node - you must activate it with one of four kinds of common spheres: Power Sphere, Mana Sphere, Speed Sphere, and Ability Sphere. ![]() For every S.Lv, you may move one node forward on the Sphere Grid, or four nodes back. When you receive enough AP, your S.Lv (Sphere Level) increases. Each character starts at one place on the board, and through gaining AP in battle, may move along the board picking up stat increases, and learning battle abilities as they go.Īfter every battle, your characters will receive AP. To put it another way, the Sphere Grid is the means by which your characters learn non-Overdrive abilities, and their statistics like HP, MP, Defense, Attack Power, etc, go up. Final Fantasy X has done away with the RPG standard of "leveling up", and replaced it with a gigantic virtual board filled with incrimental stat increases, and battle abilities that may be learned. ![]()
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